Bean There Dug That, part 6: a digger with no electronics

Bean There Dug That, part 6: a digger with no electronics

Dig Pod 1 has servos, a stepper and an ESP32. Dig Pod 2 has none of that. It's a miniature of the sand diggers you see in playgrounds: you pull the levers, and the arm digs. It drops into the same corner of the game…

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Dig Pod 1 has servos, a stepper and an ESP32. Dig Pod 2 has none of that. It's a miniature of the sand diggers you see in playgrounds: you pull the levers, and the arm digs. It drops into the same corner of the game board, so a game can mix electric pods and hand-worked ones.

Dig Pod 2 in Bench's 3D view: a red turret on a grey platform, a yellow box-section boom with a bucket at its tip, two levers with side grips, a hand wheel at the turret's foot and a toothed rack on the deck, beside the game board's pit and a clear hopper

How the playground digger works

The playground version has three motions and no elbow:

  • Swing: the whole machine turns on its post. You push the levers sideways.
  • Boom: the rear lever is the boom's own tail. Pull it back and the arm lifts.
  • Bucket: the front lever turns on the same axle and pushes a long rod to the bucket. The two levers and the rod make a parallelogram, so the bucket keeps whatever angle the lever has, whatever the boom does.

The first model did just that:

Three poses of the first Dig Pod 2 model: resting, digging down into the pit, and lifted high toward the hopper; a thin rod runs above the boom to the bucket

Made for kindergarteners

Then I thought about who would use it: five-year-olds. They hang on handles, push past stops, and put their fingers in every gap. The first model would have snapped at its printed axles and pinched fingers between the rod and the boom. So version 2 changed a lot:

Problem Fix
A child hanging on a 30 cm arm (about 30 N·m at the swivel) steel M5 bolts at every pivot, a thick 30 mm post bolted through the platform's floor, PETG instead of PLA
The rod and the boom closing like scissors the rod runs inside a hollow box boom, which also stops it bending
Slots where the levers reach the rod discs on the levers and the bucket cover them at every angle
Fingers at the swing's stops the stops are hidden under the turret's skirt, 1 mm above the deck
Two handles closing on each other each lever has a grip sticking out to its own side (my idea), so hands stay apart

Three poses of version 2: a chunkier box boom with the rod hidden inside, the grips sticking out sideways, the turret's skirt down to the deck

More reach: a sled and a hand wheel

One straight boom only digs a band about 110 mm wide, wherever you put it. On a real playground digger you'd move your whole body. So in version 3 the whole turret rides on a sled along a rail toward the pit, moved by a hand wheel turning a gear on a toothed rack. The wheel is a solid disc with a knob, with no spokes to catch fingers. Then I made the bucket bigger and let it open wider.

Version Bucket reaches (mm out from the swing axis)
v1, as first drawn 112–226
v3, on the sled 119–246
v3, bigger bucket opening wider 131–277 (past the pit's middle at 260)

Every version is checked in the model through every combination of travel, swing, boom and bucket. Nothing can hit anything else, and the bucket always lifts well clear of the hopper. In Bench's 3D view I can now grab the levers, the wheel or the sled with the mouse and work it like the real thing.

What I learned

  • A playground design is a good starting point. It's already been worked out for kids, and it fits in two levers.
  • Design for who'll use it. The first version worked, but a five-year-old would have broken it or pinched a finger in a day.
  • Pinch points come from gaps that close. Keep a moving gap either too small for a finger (under 4 mm) or too big to trap one (over 25 mm), or cover it.
  • One fixed boom has a fixed reach. Moving the whole machine is a simpler fix than adding joints.
  • Being able to drag the parts around showed me how it feels long before printing anything.

Still to do: rubber bellows over the rail, covers over the bolts, a lock to hold the platform in the board, and splitting the long boom so it fits on the print bed.

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